A path consists of 1-4 strings or an array of 1-4 strings.
UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Hello World");
UI.GetValue("Hello World"); // searches for an element named "Hello World"
UI.GetValue(["Misc", "JAVASCRIPT", "Script Items", "Hello World"]);
UI.GetValue(["Hello World"]); // searches for an element named "Hello World"
// WARNING: when using a single string, make sure you dont reuse one of onetap's names
UI.GetValue("Enabled"); // returns if FAKELAG is enabled
// TODO: check if FKAELAG in v4An angle is a list of 3 numbers: pitch, yaw and roll.
// TODO: get actual values :D
Local.GetViewAngles(); // [1, 2, 3]
Local.SetViewAngles([1, 2, 3]);A 2 dimensional vector is a list of 2 numbers: x and y.
A 3 dimensional vector is a list of 3 numbers: x, y and z.
A list of 4 numbers, red, green, blue and alpha.
Sizes 0 to 7 are special fonts, see Font for more information.
Sizes 8 to 48 are the default font with different sizes.
A font identifier is a number.
For ids between 0 and 6 check this table:
| Id | Description |
|---|---|
| 0 | Default CS:GO font (depends on CS:GO language) |
| 1 | Bold font |
| 2 | Small font |
| 3 | Small & bold font |
| 4 | Big font |
| 5 | Icons |
| 6 | Small icons |
Font ids between 7 and 48 are the default font but with different sizes (even numbers only, odd numbers are invisible).
Using Render.AddFont or Render.FindFont returns a new unique font id.
A hitbox is a number and is primarily used by events.
| Id | Description |
|---|---|
| 0 | Generic |
| 1 | Head |
| 2 | Chest |
| 3 | Stomach |
| 4 | Left Arm |
| 5 | Right Arm |
| 6 | Left Leg |
| 7 | Right Leg |
| 8 | Neck |
Note: There's also hitbox 10 called "gear" which "alerts NPC, but doesn't do damage or bleed (1/100th damage)"
No idea what it does, and you probably will never have to deal with it using onetap, so I decided to leave it out.
A bone is a number.
| Id | Description |
|---|---|
| 0 | Head |
| 1 | Neck (unused) |
| 2 | Pelvis |
| 3 | Body |
| 4 | Thorax |
| 5 | Chest |
| 6 | Upper chest |
| 7 | Left thigh |
| 8 | Right thigh |
| 9 | Left calf |
| 10 | Right calf |
| 11 | Left foot |
| 12 | Right foot |
| 13 | Left hand |
| 14 | Right hand |
| 15 | Left upper arm |
| 16 | Left forearm |
| 17 | Right upper arm |
| 18 | Right forearm |
Buttons is a number.
| Bit | Name |
|---|---|
| 0 | IN_ATTACK |
| 1 | IN_JUMP |
| 2 | IN_DUCK |
| 3 | IN_FORWARD |
| 4 | IN_BACK |
| 5 | IN_USE |
| 6 | IN_CANCEL |
| 7 | IN_LEFT |
| 8 | IN_RIGHT |
| 9 | IN_MOVELEFT |
| 10 | IN_MOVERIGHT |
| 11 | IN_ATTACK2 |
| 12 | IN_RUN |
| 13 | IN_RELOAD |
| 14 | IN_ALT1 |
| 15 | IN_ALT2 |
| 16 | IN_SCORE |
| 17 | IN_SPEED |
| 18 | IN_WALK |
| 19 | IN_ZOOM |
| 20 | IN_WEAPON1 |
| 21 | IN_WEAPON2 |
| 22 | IN_RAWDUCK |